
Sucker Punch has always been one of my favorite developers. From the widely loved Sly Cooper games to the extremely fun Infamous Series, they’ve always delivered on their games in my opinion. Sucker Punch hasn’t released a single game since Infamous First Light in 2014 and they went quiet for a couple years, many including myself wondered what type of game they could be working.
Those questions were answered at Paris Games Week in 2017 with our first look at Ghost of Tsushima.
The reveal was a surprise to many as there was a lot of speculation as to whether they’d do a new Sly Cooper or Infamous game. The talk of new IP mentioned as well, but many were surprised at the Ghost of Tsushima reveal because of how different it looks to the style of game Sucker Punch usually does.
It was evident that Sucker Punch was going for something different and interesting and they did just that. I can’t say I saw a single person critical of the reveal, everyone was ready to learn more about what Sucker Punch was working on.



With the reveal of Ghost of Tsushima, also came a brief description of what this game would be about.
The year is 1274. Samurai warriors are the legendary defenders of Japan—until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.
We’ve also learned later on the main character of Ghost of Tsushima will be Jin Sakai. He hasn’t said or done too much in any of the trailers so it will be difficult to determine his character arc at this time.


After the initial reveal at Paris Games Week, it was confirmed we would get our first look at the gameplay of Ghost of Tsushima at E3 2018. Sucker Punch was one of the first Studios to release a big first exclusive for the PlayStation 4 with Infamous Second Son. That gameplay for that game was fun and the graphics were astonishing, so it was gonna be interesting to see the updates they’ve made. While we can’t comment on gameplay for Ghost of Tsushima as we haven’t played it yet, the graphics that we saw in the gameplay trailer were nothing short of gorgeous.
It has got to be one of the best looking games I’ve seen this generation and if Infamous Second Son was any indication, I think we can trust these will be the graphics we see in the final game.

In the gameplay trailer, we see many different things, that may or may not change as things get changed around all the time in gameplay development. We get a look at what will probably be our main means of transportation, a horse. A look at different utilities and weapons such as a grappling hook and a Katana. We also get a look at what I can only assume are Mongols. Last but not least, there’s a look at a potential ally of Jin, an older looking lady who seems to have her allegiance in doubt.
After that E3 2018 Gameplay Trailer, we didn’t hear anything about Ghost of Tsushima for over a year. Besides a few rumors here and there no new info on the game was given, until the last State of Play for 2019.
At the very end of the State of Play, we got a little tease of the full trailer, that would be released in full at The Game Awards.
Many questions we wanted answered were revealed at The Game Awards in a new 4 minute plus trailer.
At the end of the trailer, we finally got the release date we’ve all been clamoring for of Summer 2020 and the Box Art.

Along with many other releases like Cyberpunk 2077, The Last of Us Part II, and Marvel Avengers, Ghost of Tsushima is another big release in the loaded year that is 2020. Sucker Punch has piqued my interest tremendously in this game and I can’t wait to experience what will probably be the last big PlayStation exclusive of the generation.