Cyberpunk 2077 is without a doubt going to be one of the biggest games of 2020 and probably the last decade. It was first announced over 7 years ago and underwent multiple showcases, delays, and much more. As of this writing, the game is set to release this week.
Initial reviews for the game are out and they’re interesting, to say the least. Here are a few of the impressions from early reviewers.
This is a truly exceptional video game. It wears its influences and heart on its sleeve, isn’t afraid to go to places many games would avoid, and delivers immersion and storytelling on a scale rarely seen, despite the best efforts of its own bugs and glitches to prevent that. After eight years in the making, we’re finally invited to Night City, but once you’re there, don’t be surprised if you never want to leave.
Cyberpunk 2077 kicks you into its beautiful and dazzlingly dense cityscape with few restrictions. It offers a staggering amount of choice in how to build your character, approach quests, and confront enemies, and your decisions can have a tangible and natural-feeling impact on both the world around you and the stories of the people who inhabit it. Those stories can be emotional, funny, dark, exciting, and sometimes all of those things at once. The main quest may be shorter than expected when taken on its own and it’s not always clear what you need to do to make meaningful changes to its finale, but the multitude of side quests available almost from the start can have a surprisingly powerful effect on the options you have when you get there. It’s a shame that frustratingly frequent bugs can occasionally kill an otherwise well-set mood, but Cyberpunk 2077’s impressively flexible design makes it a truly remarkable RPG.
Cyberpunk 2077 is dark and disturbing at times (frighteningly so), but the majority of its content is fascinating, and loaded with depth through the various RPG systems and lore. I thoroughly enjoyed my time in Night City, and Johnny Silverhand is a great partner to see the sights with. Cyberpunk 2077 doesn’t overstay its welcome with its critical-path story, and invites players to jack in and stay for hundreds of hours of unique content should they want to. It didn’t blow me away like The Witcher 3: Wild Hunt, but is still a hell of an opening to what will hopefully be a new series.
I’m V and the game is Silverhand – I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
But then it’s hard to get into Cyberpunk 2077’s world in general. So much of it is superficial set dressing, and there’s so much happening all around you–ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you’ll never buy–that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.
A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
Kinda Funny Games
Most of the initial impressions of Cyberpunk 2077 stem from mixed to positive. As of this writing, the game sits on a low 90 on Metacritic, who knows what that score will look like as more outlets get their hands on the game.
Cyberpunk 2077 is set for release on December 10th on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC, and Google Stadia.